Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Jason Schreier: Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017)

304 pages

Published Dec. 30, 2017

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3 stars (2 reviews)

2 editions

Review of 'Blood, Sweat, and Pixels : The Triumphant, Turbulent Stories Behind How Video Games are Made' on 'Goodreads'

2 stars

Ten separate articles about the making of 10 particular video games, with no connecting materials or conclusions drawn. May be of interest to players of those games, but fails to live up to the cover blurbs, e.g. "A fascinating and remarkably complete pantheon."

The ten games, in order, are Pillars of Eternity, Uncharted 4, Stardew Valley, Diablo III, Halo Wars, Dragon Age: Inquisition, Shovel Knight, Destiny, The Witcher 3, and Star Wars 1313. Only the last was never released. There was only a very scant conclusion with no "lessons learned", so here's what I gleaned from the stories.

Making video games is harder than you think. New consoles and platforms are challenging (though no mention was made of cross platform libraries that make it a little easier). Having a big company running things makes it easier (more money) and harder (less flexible deadlines). Games ship late because of bugs. Almost …