Moon Maze Game

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Larry Niven, Steven Barnes: Moon Maze Game (2012, Doherty Associates, LLC, Tom)

368 pages

English language

Published Dec. 30, 2012 by Doherty Associates, LLC, Tom.

ISBN:
978-1-250-20533-9
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3 stars (1 review)

The Year: 2085. Humanity has spread throughout the solar system. A stable lunar colony is agitating for independence. Lunar tourism is on the rise...

Against this background, professional “Close Protection” specialist Scotty Griffin, fresh off a disastrous assignment, is offered the opportunity of a lifetime: to shepherd the teenaged heir to the Republic of Kikaya on a fabulous vacation. Ali Kikaya will participate in the first live action role playing game conducted on the Moon itself. Having left Luna--and a treasured marriage--years ago due to a near-tragic accident, Scotty leaps at the opportunity.

Live Action Role Playing attracts a very special sort of individual: brilliant, unpredictable, resourceful, and addicted to problem solving. By kidnapping a dozen gamers in the middle of the ultimate game, watched by more people than any other sporting event in history, they have thrown down an irresistible gauntlet: to “win” the first game that ever became …

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Review of 'The moon maze game' on 'Goodreads'

3 stars

Written nearly 20 years later, this book is quite a bit better than the third and former last book of the series. It seems likely that there won't be another. I found it good, not great, and unlike the others, the plot here covers a lot more than just the game.

One of the things that confused the previous book was a ton of characters. This book has a more reasonable cast, but not a lot of growth. Previous books tried to keep up with technology and felt dated, this one waves hands over the "game" bits. It mostly succeeds in keeping a level of hard science - the setting is a colony on the moon. Also missing is the postscript, describing the ideas behind the book and real-world things.