Review of 'The ultimate RPG gameplay guide : role-play the best campaign ever-- no matter the game!' on 'Goodreads'
4 stars
James D'Amato is trained in improvisational comedy, and in this book he collects advice on the general concept of role play. This contains advice for GM and player, but really both are working together on a creative writing exercise over multiple sessions.
This book contains some history, some exercises, and some reasons for the authors direction. It is a quick read, and definitely seems like the sort of thing to keep players involved in a game. I am interested in trying out some of these techniques, though it seems like a majority of the group would need to go along for some of them.
Not a bad selection for a book I chose more or less at random from the gaming section of the library before they closed for a few months.