The California voodoo game

355 pages

English language

Published Dec. 30, 1992 by Ballantine Books.

ISBN:
978-0-345-36598-9
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OCLC Number:
24954136

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2 stars (1 review)

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....

6 editions

Review of 'The California voodoo game' on 'Goodreads'

2 stars

Third book in a series (and for nearly 20 years, the last book of the series), this large cast story can be hard to follow and has more caricature than character. Technology was also starting to leave this description of a future world behind. That said, it brought the series to a nice conclusion.

In the world described, Dream Park has been a going venture for a number of years. This game represents a cast-only break from normal activities, and also five teams of five in competition. The plot describes both a mystery outside the game and a race within the game. When you add in the staff and major NPCs, the character total becomes quite unwieldy - though more than a few are killed off in the virtual world competition.

That's also part of the problem - the virtual world described in the first book (1981) consisted of holograms, …

Subjects

  • Dream Park (Imaginary place)
  • Computer adventure games
  • Fiction