SFML Essentials

Paperback, 156 pages

Published Feb. 20, 2015 by Packt Publishing.

ISBN:
978-1-78439-732-6
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Review of 'SFML Essentials' on 'Goodreads'

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Content:

The preface mentions the material is intended for an audience who has already worked on a game project and that a "solid understanding in at least one of the supported languages is required." It seems though that the book is aimed for beginners or newcomers to the language (C++) considering the basics keep getting mentioned. Simple graphics processing concepts such as double buffering are mentioned and briefly explained, but not expanded. Another example is the part explaining the usage of RectangleShape::setTexture taking a pointer rather than a reference. The differences between heap and stack allocation are explained without really expanding the topic, and things like singleton and static pointers are "reminded" to the reader - why, when the user is assumed to be proficient in C++? This seems like unnecessary for people already familiar with the language, but not nearly enough for those still beginners. Made me wonder if …