#gurps

See tagged statuses in the local Kirjakasa community

Bill Slavicsek: Dark Sun Campaign Setting, Expanded and Revised (Paperback, Wizards of the Coast) No rating

Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.

I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.

Michael Alyn Pondsmith: Castle Falkenstein (Paperback, 1994, A to Z Printing) No rating

Most #Steampunk #ttrpg settings have the problem that they tend to gloss over the evils of Imperialism and Colonialism. #CastleFalkenstein fares better than most, since it portrays Imperialism as something that ought to be opposed more often than not. It is perhaps unfortunate that the point-of-view protagonist is a white male 20th century American, but it should not be too hard to include other characters.

Still, I don't particularly care for the Castle Falkenstein rules systems, and I'm not sure what I'd use it instead. Yes, there was a #GURPS version published for it (which I recommend as a generic "World Guide" even if you don't use the rules, as well as the supplement Castle Falkenstein - The Ottoman Empire), but they'd need to be updated for 4E...

John F. Zeigler: Transhuman Space (Paperback, Steve Jackson Games, Incorporated) No rating

#TranshumanSpace was one of the few times Steve Jackson Games attempted to support an entire line focusing on an original #ttrpg setting for #GURPS , and it's still far away my favorite. And while it has its dark sides, it is also one of the more optimistic near-future settings out there - it portrays humanity largely being able to tackle their own problems.

Alas, I fear we are currently heading for a darker timeline. Still, it would be interesting to revisit this setting, and compare and contrast where we stand now vs. what the setting portrayed where we are going.