dare rated Empire Games: 5 stars
Empire Games by Charles Stross
The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and …
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The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and …
The Revolution Trade brings the first series of the Merchant Princes to a cataclysmic, horrifying finish. This is a strange book, hampered by a structure that doesn't quite work and having not as much a plot as a domino set of consequences from things that have happened in previous volumes. Stross is typically very thorough in exploring a detalied (if not always 'realistic') results of outlandish premises, and one cannot help but feel that in Merchant Princes this approach is at odds with a gripping plot. Revolution Trade reads more like a roleplaying campaign or a wargame that's gone off the rails than a tightly plotted novel. Possible and actual editorial errors pop up here and there to annoy the alert reader.
Even so, this is powerful, provcative stuff that I can't help but recommend, despite its un-evenness. Ultimately Stross gives us a full-on nuclear holocaust, and our main characters …
The Revolution Trade brings the first series of the Merchant Princes to a cataclysmic, horrifying finish. This is a strange book, hampered by a structure that doesn't quite work and having not as much a plot as a domino set of consequences from things that have happened in previous volumes. Stross is typically very thorough in exploring a detalied (if not always 'realistic') results of outlandish premises, and one cannot help but feel that in Merchant Princes this approach is at odds with a gripping plot. Revolution Trade reads more like a roleplaying campaign or a wargame that's gone off the rails than a tightly plotted novel. Possible and actual editorial errors pop up here and there to annoy the alert reader.
Even so, this is powerful, provcative stuff that I can't help but recommend, despite its un-evenness. Ultimately Stross gives us a full-on nuclear holocaust, and our main characters cannot but turn tail and run away, abandoning thousands of their vassals to a horrible death. Self-sacrificing heroes they are not, and the noblesse oblige of the Clan turns out to be just so much window dressing when they face an enemy that can absolutely devastate them and their tiny medieval kingdom.
The Merchant Princes series: It's like Amber, but it's sci-fi masquerading as fantasy instead of the other way around. It's like A Song of Ice and Fire crashing into The Sum of All Fears, except with more likeable characters and less horrible politics. It's really, really good science fiction.
The Traders' War in particular is a bit of an uneven book that takes a while to get going - but once it gets its groove on, it's thrilling, surprising and immensely satisfying. The plot may not play quite as fair as most of Stross' stories: there are several amazing coincidences and last-minute miraculous escapes, but you really just have to take them in stride. I would love to give this one full five stars, but it does drag a bit, and ends on a bit of a cliffhanger. At least you don't have to wait ten years for the sequel.
The Merchant Princes series: It's like Amber, but it's sci-fi masquerading as fantasy instead of the other way around. It's like A Song of Ice and Fire crashing into The Sum of All Fears, except with more likeable characters and less horrible politics. It's really, really good science fiction.
The Bloodline Feud is close to perfect. It starts as a silly fantasy story about a tech reporter in the post-9/11 USA discovering she belongs to a secret family of princes with the ability for interdimensional travel. Then it explores the consequences of what exactly this entails, and how it all could come crashing down. Intrigue, politics, economics, culture shock, and a really well thought out science fiction story beneath a surface coating of fantasy. I cannot recommend it enough.
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I wanted to like Tracer, and truthfully there's stuff there to like. Unfortunately, there's more to dislike.
First the good: The physicality of everything is great. The parkour, the hand-to-hand combat, the action - it was all brilliant. I could feel my body wanting to move along with Riley, the main character, who's a runner on a spin gravity space station. Tracer made me want to start doing parkour again. Sure, everyone was made of iron and repeatedly survived injuries that should have crippled them right away, but I'll just chalk it up to pulp sensibilites. The same goes with the flat characters. If you're writing an action story, archetypes will work just fine.
However, there's the bad. The plot was an avalanche of stupid, straight out of your standard action video game. The antagonists' plans were sheer insanity, and not even believable insanity. The physics were bizarre - even …
I wanted to like Tracer, and truthfully there's stuff there to like. Unfortunately, there's more to dislike.
First the good: The physicality of everything is great. The parkour, the hand-to-hand combat, the action - it was all brilliant. I could feel my body wanting to move along with Riley, the main character, who's a runner on a spin gravity space station. Tracer made me want to start doing parkour again. Sure, everyone was made of iron and repeatedly survived injuries that should have crippled them right away, but I'll just chalk it up to pulp sensibilites. The same goes with the flat characters. If you're writing an action story, archetypes will work just fine.
However, there's the bad. The plot was an avalanche of stupid, straight out of your standard action video game. The antagonists' plans were sheer insanity, and not even believable insanity. The physics were bizarre - even though the novel seemed to be aiming for semi-hard science, I'm pretty certain that unless my maths is completely off, a major plot point involving the spinning of a space station would not work as described. The society just felt weird for a post apocalyptic story.
For me, the whole of Tracer just didn't gel. It really felt like a video game - a set of good action scenes, trapped in a D-grade plot we're supposed to take seriously. Video games are supposed to have plots that are about the end of the world, but Tracer would have worked better just as a high-octane crime story on a chaotic space station.