Armada

Hardcover, 355 pages

English language

Published Nov. 6, 2015 by Crown Publishers.

ISBN:
978-0-8041-3725-6
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3 stars (2 reviews)

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting Earth from alien invaders.

No, Zack hasn't lost his mind. …

2 editions

Review of 'Armada' on 'Goodreads'

3 stars

This sophomore effort from Ernest Cline lays pop culture references on too thick for my taste.

Armada is about aliens, space battles and invasions. It's main characters (and thus the text) draw from 40 years of popular culture in tv and movies, books and video games. Any short summary of the plot would lead you immediately to one of those many references (The Last Starfighter, Ender's Game, Wargames, etc.) - this book is a collage of all of them.

For me, that is exactly what doesn't work. Our heroes vacillate between doubt and devotion, alternately remembering and then forgetting that this is like a plot from the New Twilight Zone, etc. In the midst of this, they throw out obscure geek references fast and furious, but miss obvious ones right in front of them (Lightman enters Crystal Palace but never thinks about the movie Wargames). Also annoying, the handwaving over …