Review of 'Ready Player One' on 'Storygraph'
3 stars
On rereading this I found a lot less satisfaction. Its a cute adventure.
476 pages
Spanish language
Published Jan. 6, 2018
Estamos en el año 2045 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real. Se asegura que esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo XX y, durante años, millones de humanos han intentado dar con ellas, sin éxito.
On rereading this I found a lot less satisfaction. Its a cute adventure.
A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.
The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.
Even though I didn't much like it, I did actually finish it, which is worth an extra star.
//read in 2012
An enjoyable and quick read. Nostalgia is bound together by a fairly predictable plot line. I wanted to go back and create a playlist of all the music mentioned, but I borrowed the book from a co-worker and needed to return it.
To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.
I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.
In conclussion: I recomend it if you like cifi stuff.
Absolutely great book about the 80s, video games, movies, music and more. You will love it, even if you weren't part of that time.
Grim Gibsonesque post oil setting, 80s references (games, movies, music, rpgs), and virtual worlds from swords & sorcery to John Hughes to cyberpunk. This super-savvy Scooby Doo is one heck of a fun ride, with a few moral observations around the edges. Highly recommended!
July 2017 - Read aloud with daughter, 13. Should be two movies, really; just hope they don't screw it up too bad.
Thoughts on my 3rd reading - I must have skimmed through some of the infodumps (I wonder if Ernest Cline would consider releasing a version without those?) but the action is still quite good - a fun and easy read. Accurately described as nostalgia-porn. 4½ stars.
Sep 2011 - Listened to the audio version (Wil Wheaton nails it, by the way), but I couldn't wait and finished the epub last night.
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer games and movies to follow, you'll see just how deeply Dungeons and Dragons has shaped our culture.